MaHKUzine #3, Summer 2007In this issue, design solutions are not necessarily linked to design problems. Such a rigid, dualist solution-problem connection would not fit a visual world connoted by fluent notions such as interconnectivity, network cities, and streaming information. Rather, the concept of design solutions is connected to a visual process of morphology, in line with today's design world, where topological forms such as Mobius strips and Klein bottles produce liquid forms of design aided by BLOB software. Therefore, design solutions instead signify a process necessarily bound up with the process of finding form, the process of morphology, as a process of visualization and ultimate source of creativity.
How did those processes emerge in the new series of transdisciplinary workshops called Design Solutions? In Strategies of Suggestion, Gabriel Lester introduces the notion of pantomime as a strategy of finding form in a process of suggestion. In The Unexpected, Joost Grootens stresses the creation of world maps and atlases as forms of systematization and classification in the process of visualization. In The Ambiguity of the Golden Section, Bert van der Schoot dismantles the Romantic view of the golden section, where its allegedly divine proportion produces ideal forms of visuality. Astonishingly, today, the golden section could serve as a tool in finding form while producing reminiscences of earlier golden section conceptions.
In the Research essays section, the process of morphology acquires fascinating forms of visual morphing. In It Happens In Between, Exploring the value of the hallway in the interior, Anne Andriesen embarks on an intellectual, almost filmic, report through hallways where places, non-places, spaces, corridors, border zones, doors, thresholds and even skateboarders serve as mobile tokens in a network of neutrality, while producing stirring series of visuality. In Airportal Importance, Ellen Rubel creates reflective processes of visualization, where interiors turn into personal-transit places while serving as pathways from exterior to exterior.
The notion of airport lounges leads Rubel to the concept of unaware time. Corinn Weiler embarks on an analysis of the differences between designing on screen and designing on paper. Is computer design crafting?
No it is not. Yet Weiler's essay Hand vs. Mouse demonstrates that the computer as an imaginary toolbox produces novel tools such as keyboard, mouse, and digital data. The Research reports portray attempts to find intellectual and reflective forms for backing up the processes of morphology and visualization throughout Masters programs for visual art and design.
Read or download maHKUzine #3 at ISSUU
MaHKUzine, Journal of Artistic Research
Henk Slager (General editor)
Annette W. Balkema
Mascha van Zijverden
Final editing Annette W. Balkema
Language editing Jennifer Nolan
Translations Global Vernunft
Design Thomas Clever, MaHKU/MA Editorial Design
Typeface Swift (by Gerard Unger), BE Akzidenz Grotesk
MaHKU is part of the European Artistic Research Network, together with Helsinki School of Art, Helsinki; Malmo School of Art, Malmo; NCAD School of Art, Dublin; Slade School of Art, London; Vienna School of Art, Vienna.